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A U G M E N T E D   &   V I R T U A L   R E A L I T Y

sureshot

Dartmouth CS27/28

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SURESHOT is a VR application that I created for CS27/28 - Advanced Projects in Digital Arts under the supervision of Professor James Mahoney in the spring of 2020. In the game, you are a fledgling archer, looking to establish yourself as one of the greatest in the world! Complete with 25 different levels, SURESHOT is an engaging and intense virtual reality archery game for the Oculus Quest, designed entirely by me in the Unity Game Engine. I hope to publish SURESHOT in the Oculus Quest store in 2021.

Progress pictures/videos from the development of SURESHOT.

Internship at Ball Aerospace

ballaero

A.R.E.S.

2020

I built ARES (Augmented Reality Exploded Schematics) as the capstone project to my Summer 2020 internship with Ball Aerospace. Working as a Technical Intern for AR/VR systems, I worked hands-on with the Microsoft HoloLens 2 and the Windows MRTK. ARES provides Ball engineers with the capability to create an exploded view of any CAD design. With an uploaded 3D model and a few clicks for configuration, ARES can produce an exploded view in a matter of minutes to be exported to the HoloLens for viewing. This provides a spatial component to CAD reviews and product presentations that would otherwise take weeks to produce.

XR Make Toolkit

2020

I worked on the XR Make Toolset for most of my summer interning with Ball Aerospace. Developed for the HTC Vive virtual reality headset, the XR Make Toolset provides Ball engineers with a multi-user virtual environment where they can collaborate in rapid prototyping and CAD model review in 3D space. I added a number of spatial annotation and markup tools to the XR Make Toolkit, including spray-paints (seen here), markers, stamps, and sticky-notes.

© 2024 by Nick Feffer. 

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