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M O D E L I N G   &   R E N D E R I N G

Multiplayer Games

2020

Created as an exercise to keep my 3D modeling skills sharp. This was a fun project for me because it was the first 3D art piece that I created while looking at a physical model; next to me while I designed these sat my own old GameBoy Color! The piece is lighthearted social commentary, poking fun at social media as a video game and asks the viewer, would you play?

*I do not claim any rights to the social media platforms shown, GameBoy, or Nintendo

MultiplayerGames
Copy of MidtermFinalRenderPSEdits_nickfe

Recording Studio

2018

Created as one of the first major projects for Dartmouth's CS22 - 3D Modeling in Maya with Professor James Mahoney. All objects in the scene were modeled by me using various reference images, textures downloaded from Poliigon and posters grabbed from external sources.

View from the Reeds

2018

Created as the midterm project for CS22 - 3D Modeling in Maya with Professor James Mahoney. To create this scene, first I created a ground plane, adding divots and depressions using the sculpting tool. Then, I added a water level plane. Next, I positioned grassy reeds and large rocks using a MASH network. Then, I searched around my environment for the perfect shot. Once I found one I liked, I modeled the mushrooms and positioned smaller pebbles. Lastly, I added fog and lighting. Earth and rock textures downloaded from Poliigon. Mushroom material created in Hypershade.

studio
midterm

Sequences

2020

A set of images generated from my own custom raytracer, built as a final project for Dartmouth's CS77 - Computer Graphics with Professor Bo Zhu. Forms in the images modeled in Maya and imported to the renderer. Raytracer written in C++, inspired by Raytracing in a Weekend by Peter Shirley.

Pathtracer

2020

A set of images generated from a custom pathtracer, built as a final project for Stanford's CS 248 - Interactive Computer Graphics with Professors Kayvon Fatahlian and Doug James. Pathtracing (a more advanced form of raytracing, seen below) allows for physically accurate reflections, refractions, shading, and caustics. These in turn can create some striking images. (The grain in some images is a sampling artifact, as this project was more about technical skill than artistry).

Pathtrcer
raytracer
jarKitchen1.jpg

Jar in a Kitchen

2019

Made for fun - not for a particular class. As always, everything in the scene was modeled by me. Granite and stone materials downloaded from Poliigon. This was actually made before I ever considered applying to work at Ball Aerospace as an intern! Funny, right?

*I do not claim any rights to the Ball jar logo, Ball Aerospace, or related branding.

jar

Various Exercises in Modeling

All created for CS 22 - 3D Modeling, with Professor James Mahoney, 2018 in Maya.

© 2024 by Nick Feffer. 

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